bindTexture(const core::Texture &tex, int numtex=0) | ngn::Object3d | |
Box() | ngn::Box | |
Box(float width, float height, float length, const Vector3df ¢er) | ngn::Box | |
Box(const Vector3df &min, const Vector3df &max, const Vector3df ¢er) | ngn::Box | |
Box(const Box &box) | ngn::Box | |
Box(const AABB &aabb) | ngn::Box | |
calculateMinAndMax() | ngn::Box | [protected] |
calculateSizes() | ngn::Box | [protected] |
computeCentre() | ngn::Box | [protected, virtual] |
enableTexture(bool state) | ngn::Object3d | |
getCentre() const | ngn::Object3d | |
getColor() const | ngn::Object3d | |
getHeight() const | ngn::Box | |
getID() const | ngn::Object3d | |
getLength() const | ngn::Box | |
getMaterial() const | ngn::Object3d | |
getMax() const | ngn::Box | |
getMin() const | ngn::Box | |
getPosition() const | ngn::Object3d | |
getRenderMode() const | ngn::Object3d | |
getTexture(int texnum=0) const | ngn::Object3d | |
getWidth() const | ngn::Box | |
isBlended() const | ngn::Object3d | |
isTextureBound(int texnum=0) const | ngn::Object3d | |
render(const Camera &cam) | ngn::Box | [virtual] |
setBlend(bool state) | ngn::Object3d | |
setBlendFunc(GLenum src, GLenum dst) | ngn::Object3d | |
setColor(const core::Colorf &color) | ngn::Object3d | |
setHeight(float height) | ngn::Box | |
setID(int id) | ngn::Object3d | |
setLength(float length) | ngn::Box | |
setMaterial(const core::Material &mat) | ngn::Object3d | |
setPosition(const core::Vector3df &pos) | ngn::Object3d | [virtual] |
setRenderMode(GLenum mode) | ngn::Object3d | |
setWidth(float width) | ngn::Box | |
useTexture() const | ngn::Object3d | |
~Box() | ngn::Box | [virtual] |