Camera(InputHandler *input) | ngn::Camera | |
Camera(const Camera &other) | ngn::Camera | |
checkCollisions(const core::Vector3df &oldPos, const core::Vector3df &oldView) | ngn::Camera | [protected] |
checkMovements() | ngn::Camera | [protected] |
fly(bool state) | ngn::Camera | |
getAABB() | ngn::Camera | |
getFov() const | ngn::Camera | |
getFrustum() const | ngn::Camera | |
getGravity() | ngn::Camera | [static] |
getMouseSpeed() const | ngn::Camera | |
getPosition() const | ngn::Camera | |
getSpeed() const | ngn::Camera | |
getUpVector() const | ngn::Camera | |
getView() const | ngn::Camera | |
isFlying() const | ngn::Camera | |
jump() | ngn::Camera | |
look() | ngn::Camera | |
mouseView() | ngn::Camera | |
move(float speed) | ngn::Camera | |
operator=(const Camera &other) | ngn::Camera | |
rotate(float angle, const core::Vector3df &pos) | ngn::Camera | |
rotateAround(const core::Vector3df &ref, const core::Vector3df &p) | ngn::Camera | |
set(float posX, float posY, float posZ, float viewX, float viewY, float viewZ, float upX, float upY, float upZ) | ngn::Camera | |
set(const core::Vector3df &pos, const core::Vector3df &view, const core::Vector3df &up) | ngn::Camera | |
setAABB(AABB &aabb) | ngn::Camera | |
setFov(float fov) | ngn::Camera | |
setGravity(float gravity) | ngn::Camera | [static] |
setMouseSpeed(float speed) | ngn::Camera | |
setPosition(const core::Vector3df &pos) | ngn::Camera | |
setSpeed(float speed) | ngn::Camera | |
setUpVector(const core::Vector3df &up) | ngn::Camera | |
setView(const core::Vector3df &view) | ngn::Camera | |
strafe(float speed) | ngn::Camera | |
update() | ngn::Camera | |
~Camera() | ngn::Camera | [virtual] |