| Camera(InputHandler *input) | ngn::Camera | |
| Camera(const Camera &other) | ngn::Camera | |
| checkCollisions(const core::Vector3df &oldPos, const core::Vector3df &oldView) | ngn::Camera | [protected] |
| checkMovements() | ngn::Camera | [protected] |
| fly(bool state) | ngn::Camera | |
| getAABB() | ngn::Camera | |
| getFov() const | ngn::Camera | |
| getFrustum() const | ngn::Camera | |
| getGravity() | ngn::Camera | [static] |
| getMouseSpeed() const | ngn::Camera | |
| getPosition() const | ngn::Camera | |
| getSpeed() const | ngn::Camera | |
| getUpVector() const | ngn::Camera | |
| getView() const | ngn::Camera | |
| isFlying() const | ngn::Camera | |
| jump() | ngn::Camera | |
| look() | ngn::Camera | |
| mouseView() | ngn::Camera | |
| move(float speed) | ngn::Camera | |
| operator=(const Camera &other) | ngn::Camera | |
| rotate(float angle, const core::Vector3df &pos) | ngn::Camera | |
| rotateAround(const core::Vector3df &ref, const core::Vector3df &p) | ngn::Camera | |
| set(float posX, float posY, float posZ, float viewX, float viewY, float viewZ, float upX, float upY, float upZ) | ngn::Camera | |
| set(const core::Vector3df &pos, const core::Vector3df &view, const core::Vector3df &up) | ngn::Camera | |
| setAABB(AABB &aabb) | ngn::Camera | |
| setFov(float fov) | ngn::Camera | |
| setGravity(float gravity) | ngn::Camera | [static] |
| setMouseSpeed(float speed) | ngn::Camera | |
| setPosition(const core::Vector3df &pos) | ngn::Camera | |
| setSpeed(float speed) | ngn::Camera | |
| setUpVector(const core::Vector3df &up) | ngn::Camera | |
| setView(const core::Vector3df &view) | ngn::Camera | |
| strafe(float speed) | ngn::Camera | |
| update() | ngn::Camera | |
| ~Camera() | ngn::Camera | [virtual] |