| bindTexture(const core::Texture &tex, int numtex=0) | ngn::Object3d | |
| computeCentre() | ngn::Face | [protected, virtual] |
| enableTexture(bool state) | ngn::Object3d | |
| getCentre() const | ngn::Object3d | |
| getColor() const | ngn::Object3d | |
| getID() const | ngn::Object3d | |
| getMaterial() const | ngn::Object3d | |
| getPosition() const | ngn::Object3d | |
| getRenderMode() const | ngn::Object3d | |
| getTexture(int texnum=0) const | ngn::Object3d | |
| isBlended() const | ngn::Object3d | |
| isTextureBound(int texnum=0) const | ngn::Object3d | |
| render(const Camera &cam) | ngn::Face | [virtual] |
| setBlend(bool state) | ngn::Object3d | |
| setBlendFunc(GLenum src, GLenum dst) | ngn::Object3d | |
| setColor(const core::Colorf &color) | ngn::Object3d | |
| setCoords(const core::Vector3df &v0, const core::Vector3df &v1, const core::Vector3df &v2) | ngn::Face | |
| setID(int id) | ngn::Object3d | |
| setMaterial(const core::Material &mat) | ngn::Object3d | |
| setPosition(const core::Vector3df &pos) | ngn::Object3d | [virtual] |
| setRenderMode(GLenum mode) | ngn::Object3d | |
| useTexture() const | ngn::Object3d |
1.3.9.1