bindTexture(const core::Texture &tex, int numtex=0) | ngn::Object2d | |
blend(bool state) | ngn::Object2d | |
enableTexture(bool state) | ngn::Object2d | |
getColor() const | ngn::Object2d | |
getID() const | ngn::Object2d | |
getTexture(int texnum=0) const | ngn::Object2d | |
isBlended() const | ngn::Object2d | |
isTextureBound(int texnum=0) const | ngn::Object2d | |
render()=0 | ngn::Object2d | [pure virtual] |
setBlendFunc(GLenum src, GLenum dst) | ngn::Object2d | |
setColor(const core::Colorf &color) | ngn::Object2d | |
setID(int id) | ngn::Object2d | |
useTexture() const | ngn::Object2d |