bindTexture(const core::Texture &tex, int numtex=0) | ngn::Object3d | |
computeCentre()=0 | ngn::Object3d | [protected, pure virtual] |
enableTexture(bool state) | ngn::Object3d | |
getCentre() const | ngn::Object3d | |
getColor() const | ngn::Object3d | |
getID() const | ngn::Object3d | |
getMaterial() const | ngn::Object3d | |
getPosition() const | ngn::Object3d | |
getRenderMode() const | ngn::Object3d | |
getTexture(int texnum=0) const | ngn::Object3d | |
isBlended() const | ngn::Object3d | |
isTextureBound(int texnum=0) const | ngn::Object3d | |
render(const Camera &cam)=0 | ngn::Object3d | [pure virtual] |
setBlend(bool state) | ngn::Object3d | |
setBlendFunc(GLenum src, GLenum dst) | ngn::Object3d | |
setColor(const core::Colorf &color) | ngn::Object3d | |
setID(int id) | ngn::Object3d | |
setMaterial(const core::Material &mat) | ngn::Object3d | |
setPosition(const core::Vector3df &pos) | ngn::Object3d | [virtual] |
setRenderMode(GLenum mode) | ngn::Object3d | |
useTexture() const | ngn::Object3d |