| bindTexture(const core::Texture &tex, int numtex=0) | ngn::Object2d | |
| blend(bool state) | ngn::Object2d | |
| enableTexture(bool state) | ngn::Object2d | |
| getColor() const | ngn::Object2d | |
| getID() const | ngn::Object2d | |
| getTexture(int texnum=0) const | ngn::Object2d | |
| isBlended() const | ngn::Object2d | |
| isTextureBound(int texnum=0) const | ngn::Object2d | |
| Rect(const core::Vector2df vx0, const core::Vector2df vx1) | ngn::Rect | |
| Rect(float x0, float y0, float x1, float y1) | ngn::Rect | |
| render() | ngn::Rect | [virtual] |
| setBlendFunc(GLenum src, GLenum dst) | ngn::Object2d | |
| setColor(const core::Colorf &color) | ngn::Object2d | |
| setID(int id) | ngn::Object2d | |
| useTexture() const | ngn::Object2d |
1.3.9.1