00001 /*************************************************************************** 00002 * light.h 00003 * 00004 * Sun Feb 1 12:12:39 2004 00005 * Copyright 2004 thierry schartz 00006 * thierry.schartz@bluebottle.com 00007 ****************************************************************************/ 00008 /* 00009 * This program is free software; you can redistribute it and/or modify 00010 * it under the terms of the GNU General Public License as published by 00011 * the Free Software Foundation; either version 2 of the License, or 00012 * (at your option) any later version. 00013 * 00014 * This program is distributed in the hope that it will be useful, 00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 * GNU Library General Public License for more details. 00018 * 00019 * You should have received a copy of the GNU General Public License 00020 * along with this program; if not, write to the Free Software 00021 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00022 */ 00023 00024 #ifndef _LIGHT_H 00025 #define _LIGHT_H 00026 00027 #ifdef WIN32 00028 #include <windows.h> 00029 #endif 00030 00031 00032 #include "vector3d.h" 00033 #include "color.h" 00034 00035 namespace ngn { 00036 00037 class Camera; 00038 00039 00040 00041 /* \class Light 00042 * \brief Représente une source lumineuse. 00043 */ 00044 class NGN_API Light 00045 { 00046 public: 00047 //constructor 00048 Light(); 00049 Light( const Light& other ); 00050 00052 void enable( const Camera& cam ); 00054 void disable(); 00055 00057 void setPosition( const core::Vector3df& pos ); 00059 void setPosition( float x, float y, float z ); 00061 void setColor( const core::Colorf& color ); 00063 void setIntensity( float intensity ); 00064 00066 const core::Vector3df& getPosition() const; 00068 const core::Colorf& getColor() const; 00070 float getIntensity() const; 00072 int getLightID() const; 00073 00074 00075 private: 00076 00077 core::Vector3df m_pos; // position of light 00078 core::Colorf m_color; // color of light 00079 float m_intensity; // intensity of light 00080 int m_lightid; // id of light 00081 static int m_nLights; // total number of lights 00082 }; 00083 00084 00085 00086 }//ngn 00087 #endif /* _LIGHT_H */