Page principale | Hiérarchie des classes | Liste alphabétique | Liste des classes | Liste des fichiers | Membres de classe

C:/Projects/ngn/include/resources.h

00001 /***************************************************************************
00002  *            resources.h
00003  *
00004  *  Sun Feb  1 12:12:39 2004
00005  *  Copyright  2004  thierry schartz
00006  *  thierry.schartz@bluebottle.com
00007  ****************************************************************************/
00008 /*
00009  *  This program is free software; you can redistribute it and/or modify
00010  *  it under the terms of the GNU General Public License as published by
00011  *  the Free Software Foundation; either version 2 of the License, or
00012  *  (at your option) any later version.
00013  *
00014  *  This program is distributed in the hope that it will be useful,
00015  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  *  GNU Library General Public License for more details.
00018  *
00019  *  You should have received a copy of the GNU General Public License
00020  *  along with this program; if not, write to the Free Software
00021  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00022  */
00023 
00024  #ifndef RESOURCES_H
00025  #define RESOURCES_H
00026 
00027  #ifdef WIN32
00028  #include <windows.h>
00029  #endif
00030 
00031 
00032 #include <string>
00033 #include "build.h"
00034 
00035  namespace ngn {
00036 
00037 
00038 
00039          /* \class ResourceManager
00040           * \brief Gestionnaire des chemins vers le dossier DATA où se trouvent les données ( mpas, textures, ... ).
00041           * Tous les sous-répertoires utilisés par l'application sont définis par rapport au répertoire racine "data/".
00042           */
00043                  class NGN_API ResourceManager
00044                  {
00045                  public:
00046                          ResourceManager();
00047                          virtual ~ResourceManager();
00048 
00050                          bool find( char* file );
00052                          static void setResourceDirectory( const std::string& resourceDir );
00053                         
00054                          // resources dirs.
00056                          static std::string ResourceDir;        // root data dir path
00058                          static std::string ScriptDir;          // scripts dir path
00060                          static std::string MapDir;                     // maps dir path
00062                          static std::string SkyScriptFile;      // skybox script file path
00064                          static std::string EnvMapDir;          // environment map files path
00066                          static std::string FontDir;            // fonts dir path
00068                          static std::string ShaderDir;          // shaders dir path
00070                          static std::string TexDir;                     // textures dir path
00072                          static std::string ModelDir;           // models dir path
00073 
00074                  };
00075 
00076 
00077 
00078 
00079 
00080 }//ngn
00081 #endif /* RESOURCES_H */

Généré le Fri Nov 19 14:20:29 2004 pour NGN par  doxygen 1.3.9.1